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VR Roses (development title) is a project produced as part of my internship at St Louis Post-House, a subsidiary of Première Heure, within the company's 3D division and in collaboration with the artists LundXMauviel.

It is a VR experience developed on Unreal Engine 4, playable on Oculus Rift and HTC Vive, which was commissioned to the post-house by the duo of artists with the intention of becoming a promotional experience for the company that would acquire it.
 

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VR Roses will offer to its players a rich visual and sound experience through virtual reality, within a nocturnal and futuristic Paris. Players will navigate the city like a like a flying drone, using their Oculus or Htc Vive controllers to discover multiple points of interest, both audio and visual. The result is a step-by-step progression through the game's environment. 
The unlocking of these different points of interest will be done one after another, the presence of the latter being indicated to players by a swirl of rose petals. Once the entire level has been explored, an Eiffel Tower wrapped in a veil appears in its centre as a final bouquet, and it is this tower that would carry the promotional message of the project's purchaser. 


This project has been demonstrated at the Connections 2018 festival in Milan.

The project's page and a render capture on the artists' website.

 

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My work on this project:
 

  • Game systems design 

  • Blueprint programming of interaction mechanics

  • Gameplay tests and tuning

  • 3D modelling 

  • 3D assets integration

  • Visual FX creation

  • Level Blueprint programming, in-game events

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