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I have worked on The Division 2  for a year and a half at Ubisoft Bucharest.  

 

During my stay on this project I have been given the responsibility of several key game features, the main one being the GD ownership of the “Descent” game-mode. A rogue-lite solo and co-op game experience on which I have been able to work from the high-level concept with the Creative Director to the actual production and shipping.

outline/ Working on The Division 2 as a member of the GD team. Ownership of key game features. Working in a fully international team and context.

 

key responsibilities/ GD ownership of the Descent game-mode.

Working with the Creative Director on the high-level concept. Creating and updating detailed design documents from scratch to shipping.

Supervising features implementation and balancing them when needed.

Working closely with programmers, UI artists, level designers and dev testers to achieve the creative vision. Intensive in-engine work during the production phase.

 

key achievements/ Designed and shipped a new and unique game-mode in a live AAA game.

Upkeeping of an efficient documentation for a team of over a hundred people.

Becoming the main point of contact within our team for any question about my ownerships.

©2021 by Hugo Dupuy. 

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