I have been working on Star Wars Outlaws since September 2023 at Ubisoft Annecy.
I arrived in a late production phase in phase in which I helped wrapping up the game's main quests, working on narration, logic and quest scripting, before working on unannounceed post-launch content for the game.

outline/ Working on Star Wars Outlaws, supporting the quest design team on the main game. As a GD, design and ownership of main features from an unannounced post-launch content.
key responsibilities/ Participating in the VO lines production with the quest designers and the narrative team in Canada, as well as their realization and integration in Snowdrop engine.
Quest scripting of game / narrative logic and progression in Snowdrop visual scripting tools.
Launching with the creative directors the pre-production of an unannounced post-launch content for SWO. Design and further ownership of its key gameplay features and systems.
Being the design team point of contact for the tech and gameplay programmers in the prototyping multiple phases.
key achievements/ I joined the team in a late production phase and adapted quickly to be able to help to wrap up the main quests we owned in Annecy.
Designed core gameplay features and systems for an unannounced SWO content and followed its prototyping in Snowdrop engine.